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Towards the turn of the 21st century, the Carmen Sandiego property passed through a series of five corporate hands: Broderbund (1985-1997), The Learning Company (1998), Mattel (1999), The Gores Group (2000), and Riverdeep (2001–present).

By 1996, the Carmen Sandiego character and game concept had been licensed to over 20 companies including Harper Collins, University Games, Great American Puzzle Factory, DIC Entertainment, WGBH/WQED, Micro Games of America, Publications International and Troll Associates. In the 1990s, the franchise extended into three television shows, books and comics, board games, a concert series, two planetarium shows, and two music albums. Beginning in 1988, Carmen Sandiego Days became popular across American public schools. An attempt was made to create a series of state-specific games in the 1980s, but the only prototype to be completed was North Dakota. The franchise primarily focuses on teaching children geography, but has also branched out into history, mathematics, language arts, and other subjects. the protagonists (most often including the in-game character controlled by the computer user) are agents of the ACME Detective Agency who try to thwart the crooks' plans to steal treasures from around the world, while the later ultimate goal is to capture Carmen Sandiego herself. The franchise centers around the fictional thieving villain of the same name, who is the ringleader of the criminal organization, V.I.L.E. While the original 1985 Where in the World Is Carmen Sandiego? video game was classified as a "mystery exploration" series by creators and the media, the series would later be deemed edutainment when the games became unexpectedly popular in classrooms.

#Where is carmen sandiego app software#
* Interactive short that is part of the 2019 Netflix animated series.Ĭarmen Sandiego (sometimes referred to as Where in the World Is Carmen Sandiego?) is a media franchise based on a series of computer games created by the American software company Broderbund.
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This game teaches her facts about US states as well as how to identify them and place them on a map. It has been remarkable to see how quickly she can spot a new bird in the wild and quickly use the app to identify the bird and learn interesting facts.Įven more recently in this process she has begun playing a game called Stack the States fairly regularly. My oldest daughter (age 9) and I both have the app on our iDevices, mine on my iPhone and hers on the iPod Touch. My family and I live just outside San Jose in an agricultural / rural part of the area and because of that we see quite a wide variety of birds we never encountered in the city. One of my favorite examples of how we have done this was with an app called iBird Explorer Western.

Being immersed in the technology industry as I am, I naturally add technology as a part of that process. One of the goals we have in my household is to develop and maintain an inquisitive culture and the desire to learn.
